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Builder ffmpeg64-solaris10-i386 Build #14075

Results:

Failed

SourceStamp:

Projectffmpeg
Repositoryhttps://git.ffmpeg.org/ffmpeg.git
Branchmaster
Revision9997fd060680d427bcc0c0715d163346da7ebd6f
Changes3 changes

BuildSlave:

unstable10x

Reason:

The SingleBranchScheduler scheduler named 'schedule-ffmpeg64-solaris10-i386' triggered this build

Steps and Logfiles:

  1. git updating ( 24 secs )
    1. stdio
  2. shell  
    1. - no logs -
  3. shell_1  
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  4. shell_2  
    1. - no logs -
  5. shell_3  
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  6. shell_4  
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  7. shell_5  
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Build Properties:

NameValueSource
branch master Build
builddir /export/home/buildbot/slave/ffmpeg64-solaris10-i386 slave
buildername ffmpeg64-solaris10-i386 Builder
buildnumber 14075 Build
codebase Build
project ffmpeg Build
repository https://git.ffmpeg.org/ffmpeg.git Build
revision 9997fd060680d427bcc0c0715d163346da7ebd6f Build
scheduler schedule-ffmpeg64-solaris10-i386 Scheduler
slavename unstable10x BuildSlave
workdir /export/home/buildbot/slave/ffmpeg64-solaris10-i386 slave (deprecated)

Forced Build Properties:

NameLabelValue

Responsible Users:

  1. Wu Jianhua

Timing:

StartSat Sep 5 12:45:08 2026
EndSat Sep 5 12:45:32 2026
Elapsed24 secs

All Changes:

:

  1. Change #280785

    Category ffmpeg
    Changed by Wu Jianhua <toqsxwohnoyoudont@outlook.com>
    Changed at Sat 05 Sep 2026 13:59:49
    Repository https://git.ffmpeg.org/ffmpeg.git
    Project ffmpeg
    Branch master
    Revision 2e92077e22699b581a107565de0297dd5e7762fa

    Comments

    avcodec/d3d12va_decode: use coded width and height
    HEVC decoders write the full coded surface before applying the conformance window, so D3D12VA must allocate coded_width and coded_height rather than the visible frame dimensions.
    
    SPS:
    pic_width_in_luma_samples  = 3840
    pic_height_in_luma_samples = 2176
    conformance_window_flag    = 1
    conf_win_bottom_offset     = 8
    
    For 4:2:0, the bottom offset crops 16 luma samples, yielding a 3840x2160 display frame. Allocating the visible 3840x2160 surface failed on NVIDIA D3D12VA; using 3840x2176 decoded all 744 frames on an RTX 5080 with zero decode errors.
    
    Signed-off-by: Wu Jianhua <toqsxw@outlook.com>

    Changed files

    • libavcodec/d3d12va_decode.c
  2. Change #280786

    Category ffmpeg
    Changed by Wu Jianhua <toqsxwohnoyoudont@outlook.com>
    Changed at Sat 05 Sep 2026 13:59:49
    Repository https://git.ffmpeg.org/ffmpeg.git
    Project ffmpeg
    Branch master
    Revision af4bfe85e45620d25016e3fea94b09e53962d9f0

    Comments

    avcodec/d3d12va_av1: dynamically allocate tile group bitstream buffer
    Signed-off-by: Wu Jianhua <toqsxw@outlook.com>

    Changed files

    • libavcodec/d3d12va_av1.c
  3. Change #280787

    Category ffmpeg
    Changed by Wu Jianhua <toqsxwohnoyoudont@outlook.com>
    Changed at Sat 05 Sep 2026 13:59:49
    Repository https://git.ffmpeg.org/ffmpeg.git
    Project ffmpeg
    Branch master
    Revision 9997fd060680d427bcc0c0715d163346da7ebd6f

    Comments

    avcodec/d3d12va_decode: dynamically allocate bitstream upload buffers
                        Frames  Before FPS  After FPS  Before Memory  After Memory  Before GPU Commit  After GPU Commit
    HEVC 3840x2160       11904      645.51     646.97    1024.63 MiB   764.11 MiB     676.05 MiB        413.59 MiB
    AV1  3840x2160        2880      383.19     383.40     286.05 MiB   204.57 MiB     209.66 MiB        139.25 MiB
    VP9  7680x4320       16504      166.14     165.94    2329.95 MiB  1372.44 MiB    2098.50 MiB       1147.08 MiB
    
    Signed-off-by: Wu Jianhua <toqsxw@outlook.com>

    Changed files

    • libavcodec/d3d12va_av1.c
    • libavcodec/d3d12va_decode.c
    • libavcodec/d3d12va_decode.h
    • libavcodec/d3d12va_h264.c
    • libavcodec/d3d12va_hevc.c
    • libavcodec/d3d12va_mpeg2.c
    • libavcodec/d3d12va_vc1.c
    • libavcodec/d3d12va_vp9.c