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Builder ffmpeg64-solaris10-i386 Build #12123

Results:

Failed shell_2 shell_3 shell_4 shell_5

SourceStamp:

Projectffmpeg
Repositoryhttps://git.ffmpeg.org/ffmpeg.git
Branchmaster
Revision7cd1edeaa410d977a9f1ff8436f480cb45b80178
Got Revision7cd1edeaa410d977a9f1ff8436f480cb45b80178
Changes1 change

BuildSlave:

unstable10x

Reason:

The SingleBranchScheduler scheduler named 'schedule-ffmpeg64-solaris10-i386' triggered this build

Steps and Logfiles:

  1. git update ( 4 secs )
    1. stdio
  2. shell 'gsed -i ...' ( 0 secs )
    1. stdio
  3. shell_1 'gsed -i ...' ( 0 secs )
    1. stdio
  4. shell_2 'gsed -i ...' failed ( 0 secs )
    1. stdio
  5. shell_3 './configure --samples="../../../ffmpeg/fate-suite" ...' failed ( 6 secs )
    1. stdio
    2. config.log
  6. shell_4 'gmake fate-rsync' failed ( 0 secs )
    1. stdio
  7. shell_5 '../../../ffmpeg/fate.sh ../../../ffmpeg/fate_config_64.sh' failed ( 0 secs )
    1. stdio
    2. configure.log
    3. compile.log
    4. test.log

Build Properties:

NameValueSource
branch master Build
builddir /export/home/buildbot/slave/ffmpeg64-solaris10-i386 slave
buildername ffmpeg64-solaris10-i386 Builder
buildnumber 12123 Build
codebase Build
got_revision 7cd1edeaa410d977a9f1ff8436f480cb45b80178 Git
project ffmpeg Build
repository https://git.ffmpeg.org/ffmpeg.git Build
revision 7cd1edeaa410d977a9f1ff8436f480cb45b80178 Build
scheduler schedule-ffmpeg64-solaris10-i386 Scheduler
slavename unstable10x BuildSlave
workdir /export/home/buildbot/slave/ffmpeg64-solaris10-i386 slave (deprecated)

Forced Build Properties:

NameLabelValue

Responsible Users:

  1. Lynne

Timing:

StartSat Apr 19 18:53:59 2025
EndSat Apr 19 18:54:12 2025
Elapsed12 secs

All Changes:

:

  1. Change #227671

    Category ffmpeg
    Changed by Lynne <devohnoyoudont@lynne.ee>
    Changed at Sat 19 Apr 2025 18:45:13
    Repository https://git.ffmpeg.org/ffmpeg.git
    Project ffmpeg
    Branch master
    Revision 7cd1edeaa410d977a9f1ff8436f480cb45b80178

    Comments

    vulkan: drop bgr_workaround
    Vulkan's main issue around using BGR is simple.
    The letters in the shader don't match up (rgba in shader, bgra in format).
    So of course, rather than allowing "bgra" or other permutations of
    formats in the shader, they went the nuclear option and spent months writing
    an extension to get rid of the need to have a format in the shader to begin
    with.
    
    All this to solve a problem that should never have existed to begin with.
    This fixes BGRA images since enabling WithoutFormat, as the GPU now remaps
    without your involvement.

    Changed files

    • libavutil/vulkan.c